Bare Bones with NASM
Booting the Operating System
Bootstrap Assembly (NASM)
We will now create a file called boot.asm and discuss its contents. In this example, we are using the Netwide Assembler which is not part of your previously built cross-compiler toolchain and you will have to install it separately.
; Declare constants for the multiboot header. MBALIGN equ 1<<0 ; align loaded modules on page boundaries MEMINFO equ 1<<1 ; provide memory map FLAGS equ MBALIGN | MEMINFO ; this is the Multiboot 'flag' field MAGIC equ 0x1BADB002 ; 'magic number' lets bootloader find the header CHECKSUM equ -(MAGIC + FLAGS) ; checksum of above, to prove we are multiboot ; Declare a multiboot header that marks the program as a kernel. These are magic ; values that are documented in the multiboot standard. The bootloader will ; search for this signature in the first 8 KiB of the kernel file, aligned at a ; 32-bit boundary. The signature is in its own section so the header can be ; forced to be within the first 8 KiB of the kernel file. section .multiboot align 4 dd MAGIC dd FLAGS dd CHECKSUM ; The multiboot standard does not define the value of the stack pointer register ; (esp) and it is up to the kernel to provide a stack. This allocates room for a ; small stack by creating a symbol at the bottom of it, then allocating 16384 ; bytes for it, and finally creating a symbol at the top. The stack grows ; downwards on x86. The stack is in its own section so it can be marked nobits, ; which means the kernel file is smaller because it does not contain an ; uninitialized stack. The stack on x86 must be 16-byte aligned according to the ; System V ABI standard and de-facto extensions. The compiler will assume the ; stack is properly aligned and failure to align the stack will result in ; undefined behavior. section .bss align 4 stack_bottom: resb 16384 ; 16 KiB stack_top: ; The linker script specifies _start as the entry point to the kernel and the ; bootloader will jump to this position once the kernel has been loaded. It ; doesn't make sense to return from this function as the bootloader is gone. ; Declare _start as a function symbol with the given symbol size. section .text global _start:function (_start.end - _start) _start: ; The bootloader has loaded us into 32-bit protected mode on a x86 ; machine. Interrupts are disabled. Paging is disabled. The processor ; state is as defined in the multiboot standard. The kernel has full ; control of the CPU. The kernel can only make use of hardware features ; and any code it provides as part of itself. There's no printf ; function, unless the kernel provides its own <stdio.h> header and a ; printf implementation. There are no security restrictions, no ; safeguards, no debugging mechanisms, only what the kernel provides ; itself. It has absolute and complete power over the ; machine. ; To set up a stack, we set the esp register to point to the top of our ; stack (as it grows downwards on x86 systems). This is necessarily done ; in assembly as languages such as C cannot function without a stack. mov esp, stack_top ; This is a good place to initialize crucial processor state before the ; high-level kernel is entered. It's best to minimize the early ; environment where crucial features are offline. Note that the ; processor is not fully initialized yet: Features such as floating ; point instructions and instruction set extensions are not initialized ; yet. The GDT should be loaded here. Paging should be enabled here. ; C++ features such as global constructors and exceptions will require ; runtime support to work as well. ; Enter the high-level kernel. The ABI requires the stack is 16-byte ; aligned at the time of the call instruction (which afterwards pushes ; the return pointer of size 4 bytes). The stack was originally 16-byte ; aligned above and we've since pushed a multiple of 16 bytes to the ; stack since (pushed 0 bytes so far) and the alignment is thus ; preserved and the call is well defined. ; note, that if you are building on Windows, C functions may have "_" prefix in assembly: _kernel_main extern kernel_main call kernel_main ; If the system has nothing more to do, put the computer into an ; infinite loop. To do that: ; 1) Disable interrupts with cli (clear interrupt enable in eflags). ; They are already disabled by the bootloader, so this is not needed. ; Mind that you might later enable interrupts and return from ; kernel_main (which is sort of nonsensical to do). ; 2) Wait for the next interrupt to arrive with hlt (halt instruction). ; Since they are disabled, this will lock up the computer. ; 3) Jump to the hlt instruction if it ever wakes up due to a ; non-maskable interrupt occurring or due to system management mode. cli .hang: hlt jmp .hang .end:
You can then assemble boot.asm using:
nasm -felf32 boot.asm -o boot.o