Rules of OSDev

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Comedy This page is a work of humor, it is not meant to be serious.

  • Rule of osdev #1469: never assume memory is zero'd - moondeck
  • Rule of osdev #1468: never assume indices are sequential - mniip
  • Rule of osdev #1470: don't divide when you can shift - glauxosdever
  • Rule of osdev #fbf89521-21f1-4a52-b5cb-a0bf0f761bb4: probably avoid collisions with globally unique identifiers - sortie
  • Rule of osdev #1985: Never try to build a GUI ontop of your DOS - bellezzasolo
  • Rule of osdev #0xB8000: Don't do arithmetic on video pointers. - m712
  • Rule of osdev #0xdeadbeef: If you think something is done for you, its not. - moondeck
  • Add your rules here - name
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