Text Mode Cursor
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Moving the Cursor with the BIOS
Moving the cursor with the BIOS is done through Int 0x10 (The general interrupt for screen functions) with AH set to 0x02. These are the registers used:
- AH = 0x02
- BH = Display Page (This is usually, if not always, 0)
- DH = The row
- DL = The column
Then, with a quick call to interrupt 0x10, you should have yourself a movable type cursor.
Moving the Cursor without the BIOS
Without access to BIOS calls and functions, moving the cursor requires using video hardware control. Lucky it is a simple procedure.
Note, this quick example assumes 80x25 screen mode. Also note that the base port (here assumed to be 0x3D4) should be read from the BIOS data area.
Source in C
/* void update_cursor(int row, int col) * by Dark Fiber */ void update_cursor(int row, int col) { unsigned short position=(row*80) + col; // cursor LOW port to vga INDEX register outb(0x3D4, 0x0F); outb(0x3D5, (unsigned char)(position&0xFF)); // cursor HIGH port to vga INDEX register outb(0x3D4, 0x0E); outb(0x3D5, (unsigned char )((position>>8)&0xFF)); }
Note that the 2 parameters 'row' & 'col' passed to the function above start from zero, not from 1. And keep in mind that in/out to VGA Hardware is a slow operation. So using the hardware registers to remember of the current character location (row, col) is bad practice -- and updating position after each displayed character is poor practice (updating it only when a line/string is complete is wiser and hiding it until a user prompt is wisest)
Source in assembly
Since BIOS services can't be accessed in 64bit long mode, the following routine shows how to move cursor without BIOS in VGA text 80x25 (can be altered a bit to fit protected mode):
; Set cursor position (text mode 80x25) ; @param BL The row on screen, starts from 0 ; @param BH The column on screen, starts from 0 ;============================================================================= set_cursor: pushfq push rax push rbx push rcx push rdx ;unsigned short position = (row*80) + col; ;AX will contain 'position' mov ax,bx and ax,0ffh ;set AX to 'row' mov cl,80 mul cl ;row*80 mov cx,bx shr cx,8 ;set CX to 'col' add ax,cx ;+ col mov cx,ax ;store 'position' in CX ;cursor LOW port to vga INDEX register mov al,0fh mov dx,3d4h ;VGA port 3D4h out dx,al mov ax,cx ;restore 'postion' back to AX mov dx,3d5h ;VGA port 3D5h out dx,al ;send to VGA hardware ;cursor HIGH port to vga INDEX register mov al,0eh mov dx,3d4h ;VGA port 3D4h out dx,al mov ax,cx ;restore 'position' back to AX shr ax,8 ;get high byte in 'position' mov dx,3d5h ;VGA port 3D5h out dx,al ;send to VGA hardware pop rdx pop rcx pop rbx pop rax popfq ret