There are several OS development related tutorials on this wiki. This page is an overview of tutorials that are around, sorted by subject area and difficulty.
These are "bare bones" tutorials that will land you with a basic kernel that's safe enough to use as a starting point for your own.
Bare Bones - Write a basic 32-bit kernel in C for x86
User:Zesterer/Bare Bones - Write a basic 32-bit kernel in C for x86 (improved tutorial by zesterer)
Meaty Skeleton - Template operating system
Setting Up Long Mode - Switching to long mode
Creating a 64-bit kernel - An introduction to 64-bit kernels
Real mode assembly bare bones - A tutorial series on writing a basic assembly language kernel
Pascal Bare Bones - A basic kernel in Pascal
Ada Bare bones - A tutorial on writing a basic kernel in Ada
FreeBasic Bare Bones - A basic kernel in FreeBasic
We also have bare bones for other platforms
GameBoy Advance Barebones - A tutorial on writing a basic GBA kernel
Sparc Barebones - A basic kernel for SparcStations
How to create a basic kernel in assembly
Babystep1 - Your first boot sector.
Babystep2 - Writing a message using the BIOS.
Babystep3 - A look at machine code
Babystep4 - Printing to the screen without the BIOS
Babystep5 - Interrupts
Babystep6 - Entering protected mode
Babystep7 - Unreal Mode
Babystep8 - 32-bit printing
Appendix A - Additional information
These tutorials cover alternate kernel designs. These are mainly for developers using a language not covered elsewhere, or design approaches that are significantly different from those given in the Babysteps and Bare Bones tutorials.
A Java Primer on dealing with languages in general and Java in particular that would normally be unsuitable for OS development.
Third Party Tutorials
This section covers tutorials unrelated to the wiki and forum. Given the sheer number of tutorials around, there is no way to have a comprehensive list of them, so this is limited to the ones which come up most often in discussions. They are listed here because most of these focus primarily on the early steps in OS development.
Also, there is a staggeringly wide variation in the quality of them, and since these are not part of the wiki itself, there is no way for the wiki authors to ensure that bugs are fixed or updates made.
While these are included for reference purposes, because they are frequently mentioned, it is recommended that anyone following the tutorials on the wiki take the third-party tutorials as supplemental rather than suggested.
BrokenThorn Operating System Development Series - Like the James Molloy series, this is a very well-known tutorial series, but one which is very dated and has a large number of known flaws that have not been corrected.
Bran's Kernel Tutorial - a very dated, but still often referenced, tutorial from the now-moribund "Bona Fide OS Development" site. Like JAM and BrokenThorn, the code examples have many known problems, and much of the material is long out of date.
How to write a simple operating system by Mike Saunders - this is the starting point for those following the MikeOS project, an x86 real-mode system written in assembly language. and focuses on the aspects needed to get going with developing for MikeOS.
FlingOS Getting Started video series - A third party series of video tutorials giving a practical start to writing your first OS (aimed at x86, full examples available in each of ASM, C and C#)
The Little OS Book - a third-party OS demonstrator hosted on GitHub. Goes through periods of updating, and known bugs which haven't yet been fixed are listed in the repo.
Writing a Simple Operating System — From Scratch (PDF) - A 2010 tutorial based on course material from a class on operating systems at the University of Birmingham, UK, written by Dr. Nicholas Blundell, the original course instructor. The tutorial was written as supplemental material for students to review before the course, and according Blundell, "is not intended as a replacement but rather as a stepping stone to excellent work such as the Minix project".
So, You Want to Write an Operating System and Climbing the Kernel Mountain - a now-ancient series of articles from the OS News website, begun in 2002, these were many older developers' introductions to OS dev. They are well-written, but have only cursory coverage of the details, and are primarily of only historical interest today. This is included solely because they are referenced in many older posts in the forum. Note that the author later wrote a follow-up in which he argued against developing a new kernel at all.
Interrupts tutorial - How set interrupts from C
Going Further on x86 - A guide that shall cover the basics of kernel internals
Setting Up Paging - A tutorial that deals with setting up and maintaining a system with paging enabled
Setting Up Paging With PAE - As above, but with PAE enabled
Brendan's Memory Management Guide - A memory management guide to explain basic concepts
Writing a memory manager - A tutorial on how to handle the RAM in a computer.
Writing A Page Frame Allocator - How to write a simple page frame allocator
Processes and Threads
Brendan's Multi-tasking Tutorial - A kernel-space multitasking tutorial.
Kernel Multitasking - How to create a kernel-space multitasking system.
Getting to User Mode- How to context switch into user mode.
Graphics & Video
Double Buffering - A handy way to prevent artifacts.
Bootable CD - A tutorial that explains how to create a bootable CD
Bootable El-Torito CD with GRUB Legacy - A tutorial that explains how to create a bootable GRUB CD
Rolling Your Own Bootloader - Describes what steps to take when writing a bootloader.
Writing a bootloader - A basic tutorial on creating a bootloader
Writing a bootloader for UEFI - A basic tutorial on creating a bootloader utilising UEFI
Writing GRUB Modules - A tutorial on writing modules that add custom functionality to GRUB.
Makefile - A guided demonstration of how Makefiles can be used
OS Specific Toolchain - A guide on adapting GCC and Binutils to a platform
CMake Build System - A guide demonstrating adapting KitWare's CMake Build System for building an operating system.
VSCode for Debugging - Setting up VSCode for debugging your kernel.
GCC Cross-Compiler - A guide that helps build GCC targeting a different platform
GDC Cross-Compiler - Same as the previous, but this time for the D programming language.
Executable File Formats
ELF Tutorial - A guide that details the process of loading ELF executables.
Manually Creating an ELF Executable - A guide that demonstrates how ELF binaries work, and how to build one from scratch using only a hex editor.
Porting Newlib - A guide on porting a common C library to another operating system
Using Libsupc++ - A guide on porting libsupc++ to get more out of the features of C++
Porting Python - A guide on porting python to another operating system